GAMING

GAMING

Transform Your Visuals: Experience the Power of Fluid Dynamics.

Course Overview

Dive into the dynamic world of gaming with our comprehensive program designed to equip you with creative, technical, and production skills across platforms. This course blends cutting-edge tools, real-world projects, and expert mentorship to help you build a career in the booming gaming industry.

Duration: 24 Months | 576 Hours

Schedule: 2 Hours a Day · 3 Days a Week

Delivery Mode: Offline / Online / Hybrid

Course Overview

This program is designed for aspiring mobile game designers and artists who want to build 2D & 3D assets, levels, characters, and interfaces tailored for mobile platforms. The course blends the essentials of game design, mobile UI/UX, 2D & 3D art creation, and game engine integration—culminating in a portfolio-ready mobile game prototype.

Course Structure & Term-Wise Modules

Term 1: Game Design Fundamentals

  • Software & Tools: Miro, Notion, Figma, Adobe XD, MidJourney, Leonardo AI, ChatGPT
  • Modules: Game genres, mechanics, player psychology, GDD creation, AI prototyping
  • Outcomes: Understand mobile game design principles, write a GDD, visualize ideas with AI

Term 2: Mobile Game Design Process

  • Software & Tools: Figma, Adobe XD, Unity, Construct 3, Canva AI, Runway ML
  • Modules: Mobile UI/UX, onboarding flows, monetization design, prototyping mechanics
  • Outcomes: Design intuitive mobile experiences, create monetization-ready UI, build prototypes

Term 3: Level Design & Game Prototyping

  • Software & Tools: Unity, Godot, Construct 3, Tiled, LDtk, Krita, Photoshop
  • Modules: Level pacing, spatial design, progression, prototyping, playtesting
  • Outcomes: Build and test levels, create a vertical slice prototype, iterate from feedback

Term 4: Game Art Fundamentals (2D & 3D)

  • Software & Tools: Photoshop, Krita, Procreate, Blender, MidJourney, DALL·E, Leonardo AI
  • Modules: 2D/3D asset creation, texturing, art styles, pipeline basics
  • Outcomes: Create stylized assets, understand mobile vs console art, apply AI for concepts

Term 5: Mobile Game Art Creation (2D & 3D)

  • Software & Tools: Blender, Maya, Substance Painter, Photoshop, Unity, Spine
  • Modules: Optimized 3D modeling, sprite animation, Unity integration, FX polish
  • Outcomes: Build optimized assets, animate and implement in Unity, polish visuals

Term 6: Game Art Portfolio & Prototype Development

  • Software & Tools: Unity, Godot, Figma, Miro, ArtStation, itch.io, Runway ML, Pika, Sora AI
  • Modules: Final project, polish, trailers, portfolio pages, pitch decks, reviews
  • Outcomes: Present a portfolio-ready prototype, pitch a complete game, showcase online

Career Opportunities

  • 2D Game Artist (Mobile)
  • 3D Game Artist (Mobile)
  • GDD Writer & Game Planner
  • Mobile Game UI/UX Designer
  • Level Designer (Mobile)
  • Game Designer (Mobile)
  • Gameplay Designer (Mobile)
  • Narrative Designer (Mobile)
  • Unity Artist (2D/3D)
  • Mobile Game Prototype Designer
  • Freelance Game Artist & Indie Developer

Why Choose This Course?

  • Tailored for mobile-first design & optimization
  • Includes Generative AI tools for speed and creativity
  • Covers design-to-development pipeline in Unity
  • Industry-aligned portfolio creation & publishing
  • Learn both 2D and 3D game art for mobile platforms
Duration: 24 Months | 576 Hours
Schedule: 2 Hours/Day | 3 Days/Week
Mode: Offline / Online / Hybrid

Step into the world of mobile gaming.

This comprehensive, industry-aligned course covers game design, storytelling, 2D/3D game art, and Unity development to create and publish mobile games using cutting-edge tools and AI.

Course Structure & Term-Wise Breakdown

Term 1: Game Design Fundamentals

  • Software: Notion, Miro, Figma, Adobe XD, MidJourney, ChatGPT
  • Modules: Game genres, systems, storytelling, GDD writing, AI ideation
  • Outcomes: Build structured game documents with AI assistance

Term 2: Mobile UI/UX & Level Design

  • Software: Figma, Unity, Uizard, Tiled, LDtk
  • Modules: UI/HUD systems, level layout, accessibility, prototyping
  • Outcomes: Create mobile-centric UI/UX designs and level plans

Term 3: Game Development with Unity

  • Software: Unity, C#, ChatGPT, Unity Bolt/Playmaker
  • Modules: Scripting, animation, logic, input, export builds
  • Outcomes: Build functional games and export APKs

Term 4: Level Design & Monetization

  • Software: Unity, Tiled, Excel, ChatGPT
  • Modules: Progression, upgrades, IAPs, economy systems
  • Outcomes: Design levels and monetization strategies ethically

Term 5: Game Art Integration

  • Software: Photoshop, Blender, Spine 2D, Unity Animator
  • Modules: Low-poly 3D, sprite animation, mobile optimization
  • Outcomes: Implement animated art assets into Unity games

Term 6: Game Publishing & Portfolio

  • Software: Unity Cloud, Play Console, Runway ML, Figma, ArtStation
  • Modules: Capstone game, trailers, publishing, pitch decks
  • Outcomes: Launch a mobile game and build a job-ready portfolio

Why Choose This Course?

  • Full Pipeline Learning: Design + Development + Art + Publishing
  • AI-Assisted Creativity: Use Generative AI tools for ideation and asset creation
  • Mobile-First Focus: Curriculum aligned to the mobile game market
  • Mentor-Guided Projects: Learn from gaming industry professionals
  • Career-Ready Portfolio: Graduate with a working mobile game and job assets

Career Opportunities

  • Mobile Game Designer
  • Unity Game Developer
  • Mobile UI/UX Designer
  • Game Monetization Designer
  • 2D/3D Game Artist for Mobile
  • Level Designer
Duration: 24 Months | 576 Hours Schedule: 2 Hours a Day | 3 Days a Week Mode: On-Campus | Online | Hybrid

Dive into high-end console & PC game development.

Master 2D/3D game art, gameplay design systems, UI/UX for consoles, level design, and prototyping — while leveraging Generative AI tools for rapid creativity.

Course Structure & Term-Wise Breakdown

Term 1: Foundations of Game Art & Design

  • Software: Photoshop, Krita, Miro, ChatGPT, MidJourney
  • Modules: Game genres, design fundamentals, 2D concepts, moodboarding
  • Outcomes: Detailed GDDs, concept development, narrative tools

Term 2: 2D Game Art & UI/UX Design

  • Software: Figma, XD, Illustrator, Uizard, Galileo AI
  • Modules: Interfaces, HUDs, icon design, accessibility, genre targeting
  • Outcomes: Interactive mockups and game-ready 2D assets

Term 3: 3D Game Art Fundamentals

  • Software: Blender, Substance, Mixamo, Leonardo AI
  • Modules: Low/Mid-poly modeling, rigging, texturing, asset optimization
  • Outcomes: Game-optimized 3D assets and pipeline understanding

Term 4: Character, Env & Prop Design

  • Software: ZBrush, Blender, Kitbash3D, Substance Suite, MidJourney
  • Modules: Advanced character + prop creation, genre styling
  • Outcomes: AAA-quality character/environment asset pipelines

Term 5: Level Design & Worldbuilding

  • Software: Unity, Unreal, Quixel, Runway ML, Sora AI
  • Modules: Spatial layout, environment narrative, lighting, blockouts
  • Outcomes: Modular game levels with story progression

Term 6: Game Art Portfolio Dev

  • Software: Unreal/Unity, Premiere, ArtStation, Runway ML, ChatGPT
  • Modules: Capstone project, reel editing, pitch decks, storytelling
  • Outcomes: Professional game art portfolio & case study

Why Choose This Course?

  • Dual Specialization – Combine Game Art + Game Design
  • Console/PC Focused – Train for AAA studio roles
  • Generative AI-Enhanced – Use AI in concept, UI, writing, and trailers
  • Project-Driven Learning – Every term builds your portfolio
  • Industry-Aligned – Use actual game studio tools and pipelines

Career Opportunities

  • Game Artist (2D/3D)
  • Game Designer
  • Environment/Level Designer
  • Prop & Asset Designer
  • UI/UX Designer for Games
  • Character Artist / Concept Artist
  • Technical Artist (Entry-Level)
  • Narrative / World Designer
  • Previsualization Artist

Duration: 24 Months | 576 Hours

Schedule: 2 Hours/Day · 3 Days/Week

Mode: Offline / Online / Hybrid

Create the next big PC or console game.

This advanced program equips you with design systems, programming foundations, game development pipelines, and AI-enhanced workflows — from concept to publishing on Steam or console stores.

Course Structure & Term-Wise Breakdown

Term 1: Game Design Foundations

  • Software: Notion, Miro, Figma, MidJourney, ChatGPT
  • Modules: Genre analysis, mechanics, GDD writing, storytelling
  • Outcomes: AAA-style design documents and game blueprints

Term 2: Game Mechanics & Systems Design

  • Software: Unity, C#, Blueprint, UEFN, Excel
  • Modules: Combat, economy, upgrade trees, balance testing
  • Outcomes: Playable systems and game balancing logic

Term 3: Console/PC UI/UX Design

  • Software: Figma, XD, Galileo AI, Unity UI Toolkit
  • Modules: HUDs, interfaces, controller-first UI, accessibility
  • Outcomes: UI mockups integrated in engine builds

Term 4: Level & Narrative Design

  • Software: Unreal, Unity, Quixel, Sora AI, Notion
  • Modules: Spatial storytelling, quests, NPC systems, progression
  • Outcomes: Mission-based level builds and world bibles

Term 5: Game Development & Optimization

  • Software: Unity, Unreal, Blender, Runway ML, Spline
  • Modules: Scene setup, lighting, shaders, performance testing
  • Outcomes: Playable PC/console builds ready for distribution

Term 6: Capstone Game & Publishing

  • Software: Unity, Steam SDK, Itch.io, Runway ML, Premiere, Figma
  • Modules: Teaser trailers, press kits, game jam prep, pitch decks
  • Outcomes: Launch-ready indie game and portfolio

Why Choose This Course?

  • Full Cycle Game Creation – Design, Dev, Launch
  • AAA Tools – Unreal, Unity, C#, Steam SDK
  • AI-Enhanced Workflows – Speed up ideation and builds with GenAI
  • Portfolio Driven – Create a full-featured indie PC game
  • Career-Ready – Aligned with game studio hiring practices

Career Opportunities

  • Game Designer (PC/Console)
  • Gameplay Programmer
  • Systems Designer
  • Narrative Designer
  • UI/UX Designer (Console/PC)
  • Level Designer
  • Indie Game Developer
  • Game Tester / QA

contact info

GSTIN/UIN

27AAFFC2176G1ZK

State Name

Maharashtra

CODE No

27

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