Duration: 24 Months | 576 Hours
Schedule: 2 Hours a Day · 3 Days a Week
Delivery Mode: Offline / Online / Hybrid
Course Overview
This program is designed for aspiring mobile game designers and artists who want to build 2D & 3D assets, levels, characters, and interfaces tailored for mobile platforms. The course blends the essentials of game design, mobile UI/UX, 2D & 3D art creation, and game engine integration—culminating in a portfolio-ready mobile game prototype.
Course Structure & Term-Wise Modules
Term 1: Game Design Fundamentals
- Software & Tools: Miro, Notion, Figma, Adobe XD, MidJourney, Leonardo AI, ChatGPT
- Modules: Game genres, mechanics, player psychology, GDD creation, AI prototyping
- Outcomes: Understand mobile game design principles, write a GDD, visualize ideas with AI
Term 2: Mobile Game Design Process
- Software & Tools: Figma, Adobe XD, Unity, Construct 3, Canva AI, Runway ML
- Modules: Mobile UI/UX, onboarding flows, monetization design, prototyping mechanics
- Outcomes: Design intuitive mobile experiences, create monetization-ready UI, build prototypes
Term 3: Level Design & Game Prototyping
- Software & Tools: Unity, Godot, Construct 3, Tiled, LDtk, Krita, Photoshop
- Modules: Level pacing, spatial design, progression, prototyping, playtesting
- Outcomes: Build and test levels, create a vertical slice prototype, iterate from feedback
Term 4: Game Art Fundamentals (2D & 3D)
- Software & Tools: Photoshop, Krita, Procreate, Blender, MidJourney, DALL·E, Leonardo AI
- Modules: 2D/3D asset creation, texturing, art styles, pipeline basics
- Outcomes: Create stylized assets, understand mobile vs console art, apply AI for concepts
Term 5: Mobile Game Art Creation (2D & 3D)
- Software & Tools: Blender, Maya, Substance Painter, Photoshop, Unity, Spine
- Modules: Optimized 3D modeling, sprite animation, Unity integration, FX polish
- Outcomes: Build optimized assets, animate and implement in Unity, polish visuals
Term 6: Game Art Portfolio & Prototype Development
- Software & Tools: Unity, Godot, Figma, Miro, ArtStation, itch.io, Runway ML, Pika, Sora AI
- Modules: Final project, polish, trailers, portfolio pages, pitch decks, reviews
- Outcomes: Present a portfolio-ready prototype, pitch a complete game, showcase online
Career Opportunities
- 2D Game Artist (Mobile)
- 3D Game Artist (Mobile)
- GDD Writer & Game Planner
- Mobile Game UI/UX Designer
- Level Designer (Mobile)
- Game Designer (Mobile)
- Gameplay Designer (Mobile)
- Narrative Designer (Mobile)
- Unity Artist (2D/3D)
- Mobile Game Prototype Designer
- Freelance Game Artist & Indie Developer
Why Choose This Course?
- Tailored for mobile-first design & optimization
- Includes Generative AI tools for speed and creativity
- Covers design-to-development pipeline in Unity
- Industry-aligned portfolio creation & publishing
- Learn both 2D and 3D game art for mobile platforms